ReadOnlyOptionalSceneProperty
Boilerplate which avoids having to use generics.
Similar to ReadOnlySceneProperty, but the value can also be null
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Inheritors
Properties
Functions
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open fun addBindChangeListener(lambda: (ObservableValue<Scene?>, Scene?, Scene?) -> Unit): ChangeListener<Scene?, ObservableValue<Scene?>>
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open fun addChangeListener(lambda: (ObservableValue<Scene?>, Scene?, Scene?) -> Unit): ChangeListener<Scene?, ObservableValue<Scene?>>
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open fun addWeakChangeListener(lambda: (ObservableValue<Scene?>, Scene?, Scene?) -> Unit): ChangeListener<Scene?, ObservableValue<Scene?>>
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