SimpleSceneProperty

open class SimpleSceneProperty(initialValue: Scene, bean: Any? = null, beanName: String? = null) : SimpleProperty<Scene> , SceneProperty

Boilerplate which avoids having to use generics. Instead of SimpleProperty<Scene>, we can use SimpleSceneProperty.

Constructors

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constructor(initialValue: Scene, bean: Any? = null, beanName: String? = null)

Properties

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open override val bean: Any?
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open override val beanName: String?
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open override var value: Scene

Functions

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open override fun addBindListener(listener: InvalidationListener)
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open override fun addListener(listener: InvalidationListener)
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Returns a read-only view of this mutable SceneProperty. Typical usage :

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open override fun <B> bidirectionalBind(other: Property<B>, converter: Converter<Scene, B>): BidirectionalBind
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open override fun bidirectionalUnbind(other: Property<*>?)
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open fun <T : Scene> bindCastTo(bindTo: ObservableValue<T>)
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open override fun bindTo(to: ObservableValue<Scene>)
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open operator fun getValue(thisRef: Any, kProperty: KProperty<*>): Scene
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open override fun isBound(): Boolean
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open override fun removeListener(listener: InvalidationListener)
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open operator fun setValue(thisRef: Any, kProperty: KProperty<*>, newValue: Scene)
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open override fun toString(): String
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open override fun unbind()