PoseAppearance
Properties
Most appearances are TintedAppearance, but checking if an appearance is a TintedAppearance can be onerous. This gives the illusion that all appearances have a tint. For those without a tint, the value will be Color.WHITE, and setting this value will do nothing.
When we draw, every pixel is multiplied by this tint
color. The default tint is fully-opaque white (1,1,1,1), therefore, the final image doesn't change color (or opacity).
Functions
Pose and Graphic return themselves. NinePatch returns a NinePatchAppearance.
Creates an Appearance with the same tint. Also, if the new appearances is StretchableAppearance then it will have the same bounds as the previous appearance.
Set the actor's appearance.
Given a point in local coordinates, is it within the bounding box of this Appearance?
Returns two corners of a bounding rectangle in local coordinates.
Returns a list of local points which describes the bounding polygon. local
means the points are unrelated to the Actor's position, angle or scale.