overlapping
Note. overlapping( actor1, actor2 )
can be quicker/slower than overlapping( actor2, actor1 )
If actor1
is axis-aligned actor2
is rotated, place=ing actor2
first may be slower, because the bounds check will catch more cases (and therefore the pixel-tests aren't needed).
Do any of others overlap actorA.
If others contains actorA, it is ignored (i.e. an actor never overlaps itself). This lets you check if an actor is overlapping anything on the same stage using :
if ( myOverlapping.overlapping( actorA, actorA.parent.children) ) ...
The default implementation iterates over others and returns true if any of them overlap.
This doesn't give any indication which of others is overlapping, so is no use when you want to cause damage to both overlapping actors. It is often used to check for collisions with scenery. In which case, consider placing all the scenery in a separate stage, so you ever need to filter actors to find only the scenery.