NewGameDialog

class NewGameDialog(val onNewGame: (Game) -> Unit) : Dialog

Constructors

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constructor(onNewGame: (Game) -> Unit)

Properties

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val buttonBar: ButtonBar
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override var content: Node?
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val contentProperty: OptionalNodeProperty
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val gameNameField: TextField
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var onCreate: ActionEventHandler?
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val onCreateProperty: OptionalActionEventHandlerProperty
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val onNewGame: (Game) -> Unit
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val parentDirectoryField: TextField
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var reply: ButtonType?
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val replyProperty: OptionalButtonTypeProperty
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val resizableProperty: BooleanProperty
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lateinit var stage: Stage
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val titleProperty: StringProperty

Functions

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fun buttons(block: ButtonBar.() -> Unit)
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fun buttonTypes(vararg buttonTypes: ButtonType, handler: (ButtonType) -> Unit?)
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fun createStage(parentStage: Stage, stageType: StageType, block: Stage.() -> Unit?): Stage
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fun onCreate(handlerCombination: HandlerCombination, block: (event: ActionEvent) -> Unit)
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open operator fun Node.unaryPlus()