NewPickDialog

class NewPickDialog(val game: Game, fixedPickGroup: PickGroup?, name: String = "") : Dialog

Asks about the details of a new Pick and then creates it. This dialog is used from PoseTab, GraphicTab as well as from PickerDock and ResourcesDock.

In the latter, the PickGroup is known, but the appearance is not. In the others, the PickGroup is not know, but the appearance is known.

Constructors

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constructor(res: AppearanceResource)
constructor(role: Role)
constructor(game: Game, fixedPickGroup: PickGroup?, name: String = "")

Properties

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val buttonBar: ButtonBar
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override var content: Node?
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val contentProperty: OptionalNodeProperty
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val game: Game
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var onCreate: ActionEventHandler?
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val onCreateProperty: OptionalActionEventHandlerProperty
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var reply: ButtonType?
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val replyProperty: OptionalButtonTypeProperty
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val resizableProperty: BooleanProperty
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lateinit var stage: Stage
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val titleProperty: StringProperty

Functions

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fun buttons(block: ButtonBar.() -> Unit)
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fun buttonTypes(vararg buttonTypes: ButtonType, handler: (ButtonType) -> Unit?)
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fun createStage(parentStage: Stage, stageType: StageType, block: Stage.() -> Unit?): Stage
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fun onCreate(handlerCombination: HandlerCombination, block: (event: ActionEvent) -> Unit)
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open operator fun Node.unaryPlus()