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Locked-down Games / node_modules / engine.io / lib / engine.io.js

/**
 * Module dependencies.
 */

var http = require('http');

/**
 * Invoking the library as a function delegates to attach if the first argument
 * is an `http.Server`.
 *
 * If there are no arguments or the first argument is an options object, then
 * a new Server instance is returned.
 *
 * @param {http.Server} server (if specified, will be attached to by the new Server instance)
 * @param {Object} options
 * @return {Server} engine server
 * @api public
 */

exports = module.exports = function () {
  // backwards compatible use as `.attach`
  // if first argument is an http server
  if (arguments.length && arguments[0] instanceof http.Server) {
    return attach.apply(this, arguments);
  }

  // if first argument is not an http server, then just make a regular eio server
  return exports.Server.apply(null, arguments);
};

/**
 * Protocol revision number.
 *
 * @api public
 */

exports.protocol = 1;

/**
 * Expose Server constructor.
 *
 * @api public
 */

exports.Server = require('./server');

/**
 * Expose Socket constructor.
 *
 * @api public
 */

exports.Socket = require('./socket');

/**
 * Expose Transport constructor.
 *
 * @api public
 */

exports.Transport = require('./transport');

/**
 * Expose mutable list of available transports.
 *
 * @api public
 */

exports.transports = require('./transports');

/**
 * Exports parser.
 *
 * @api public
 */

exports.parser = require('engine.io-parser');

/**
 * Creates an http.Server exclusively used for WS upgrades.
 *
 * @param {Number} port
 * @param {Function} callback
 * @param {Object} options
 * @return {Server} websocket.io server
 * @api public
 */

exports.listen = listen;

function listen (port, options, fn) {
  if ('function' === typeof options) {
    fn = options;
    options = {};
  }

  var server = http.createServer(function (req, res) {
    res.writeHead(501);
    res.end('Not Implemented');
  });

  // create engine server
  var engine = exports.attach(server, options);
  engine.httpServer = server;

  server.listen(port, fn);

  return engine;
}

/**
 * Captures upgrade requests for a http.Server.
 *
 * @param {http.Server} server
 * @param {Object} options
 * @return {Server} engine server
 * @api public
 */

exports.attach = attach;

function attach (server, options) {
  var engine = new exports.Server(options);
  engine.attach(server, options);
  return engine;
}