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Locked-down Games / node_modules / ws / lib / websocket.js

'use strict';

const EventEmitter = require('events');
const https = require('https');
const http = require('http');
const net = require('net');
const tls = require('tls');
const { randomBytes, createHash } = require('crypto');
const { URL } = require('url');

const PerMessageDeflate = require('./permessage-deflate');
const Receiver = require('./receiver');
const Sender = require('./sender');
const {
  BINARY_TYPES,
  EMPTY_BUFFER,
  GUID,
  kStatusCode,
  kWebSocket,
  NOOP
} = require('./constants');
const { addEventListener, removeEventListener } = require('./event-target');
const { format, parse } = require('./extension');
const { toBuffer } = require('./buffer-util');

const readyStates = ['CONNECTING', 'OPEN', 'CLOSING', 'CLOSED'];
const protocolVersions = [8, 13];
const closeTimeout = 30 * 1000;

/**
 * Class representing a WebSocket.
 *
 * @extends EventEmitter
 */
class WebSocket extends EventEmitter {
  /**
   * Create a new `WebSocket`.
   *
   * @param {(String|url.URL)} address The URL to which to connect
   * @param {(String|String[])} protocols The subprotocols
   * @param {Object} options Connection options
   */
  constructor(address, protocols, options) {
    super();

    this.readyState = WebSocket.CONNECTING;
    this.protocol = '';

    this._binaryType = BINARY_TYPES[0];
    this._closeFrameReceived = false;
    this._closeFrameSent = false;
    this._closeMessage = '';
    this._closeTimer = null;
    this._closeCode = 1006;
    this._extensions = {};
    this._receiver = null;
    this._sender = null;
    this._socket = null;

    if (address !== null) {
      this._bufferedAmount = 0;
      this._isServer = false;
      this._redirects = 0;

      if (Array.isArray(protocols)) {
        protocols = protocols.join(', ');
      } else if (typeof protocols === 'object' && protocols !== null) {
        options = protocols;
        protocols = undefined;
      }

      initAsClient(this, address, protocols, options);
    } else {
      this._isServer = true;
    }
  }

  get CONNECTING() {
    return WebSocket.CONNECTING;
  }
  get CLOSING() {
    return WebSocket.CLOSING;
  }
  get CLOSED() {
    return WebSocket.CLOSED;
  }
  get OPEN() {
    return WebSocket.OPEN;
  }

  /**
   * This deviates from the WHATWG interface since ws doesn't support the
   * required default "blob" type (instead we define a custom "nodebuffer"
   * type).
   *
   * @type {String}
   */
  get binaryType() {
    return this._binaryType;
  }

  set binaryType(type) {
    if (!BINARY_TYPES.includes(type)) return;

    this._binaryType = type;

    //
    // Allow to change `binaryType` on the fly.
    //
    if (this._receiver) this._receiver._binaryType = type;
  }

  /**
   * @type {Number}
   */
  get bufferedAmount() {
    if (!this._socket) return this._bufferedAmount;

    //
    // `socket.bufferSize` is `undefined` if the socket is closed.
    //
    return (this._socket.bufferSize || 0) + this._sender._bufferedBytes;
  }

  /**
   * @type {String}
   */
  get extensions() {
    return Object.keys(this._extensions).join();
  }

  /**
   * Set up the socket and the internal resources.
   *
   * @param {net.Socket} socket The network socket between the server and client
   * @param {Buffer} head The first packet of the upgraded stream
   * @param {Number} maxPayload The maximum allowed message size
   * @private
   */
  setSocket(socket, head, maxPayload) {
    const receiver = new Receiver(
      this._binaryType,
      this._extensions,
      this._isServer,
      maxPayload
    );

    this._sender = new Sender(socket, this._extensions);
    this._receiver = receiver;
    this._socket = socket;

    receiver[kWebSocket] = this;
    socket[kWebSocket] = this;

    receiver.on('conclude', receiverOnConclude);
    receiver.on('drain', receiverOnDrain);
    receiver.on('error', receiverOnError);
    receiver.on('message', receiverOnMessage);
    receiver.on('ping', receiverOnPing);
    receiver.on('pong', receiverOnPong);

    socket.setTimeout(0);
    socket.setNoDelay();

    if (head.length > 0) socket.unshift(head);

    socket.on('close', socketOnClose);
    socket.on('data', socketOnData);
    socket.on('end', socketOnEnd);
    socket.on('error', socketOnError);

    this.readyState = WebSocket.OPEN;
    this.emit('open');
  }

  /**
   * Emit the `'close'` event.
   *
   * @private
   */
  emitClose() {
    if (!this._socket) {
      this.readyState = WebSocket.CLOSED;
      this.emit('close', this._closeCode, this._closeMessage);
      return;
    }

    if (this._extensions[PerMessageDeflate.extensionName]) {
      this._extensions[PerMessageDeflate.extensionName].cleanup();
    }

    this._receiver.removeAllListeners();
    this.readyState = WebSocket.CLOSED;
    this.emit('close', this._closeCode, this._closeMessage);
  }

  /**
   * Start a closing handshake.
   *
   *          +----------+   +-----------+   +----------+
   *     - - -|ws.close()|-->|close frame|-->|ws.close()|- - -
   *    |     +----------+   +-----------+   +----------+     |
   *          +----------+   +-----------+         |
   * CLOSING  |ws.close()|<--|close frame|<--+-----+       CLOSING
   *          +----------+   +-----------+   |
   *    |           |                        |   +---+        |
   *                +------------------------+-->|fin| - - - -
   *    |         +---+                      |   +---+
   *     - - - - -|fin|<---------------------+
   *              +---+
   *
   * @param {Number} code Status code explaining why the connection is closing
   * @param {String} data A string explaining why the connection is closing
   * @public
   */
  close(code, data) {
    if (this.readyState === WebSocket.CLOSED) return;
    if (this.readyState === WebSocket.CONNECTING) {
      const msg = 'WebSocket was closed before the connection was established';
      return abortHandshake(this, this._req, msg);
    }

    if (this.readyState === WebSocket.CLOSING) {
      if (this._closeFrameSent && this._closeFrameReceived) this._socket.end();
      return;
    }

    this.readyState = WebSocket.CLOSING;
    this._sender.close(code, data, !this._isServer, (err) => {
      //
      // This error is handled by the `'error'` listener on the socket. We only
      // want to know if the close frame has been sent here.
      //
      if (err) return;

      this._closeFrameSent = true;
      if (this._closeFrameReceived) this._socket.end();
    });

    //
    // Specify a timeout for the closing handshake to complete.
    //
    this._closeTimer = setTimeout(
      this._socket.destroy.bind(this._socket),
      closeTimeout
    );
  }

  /**
   * Send a ping.
   *
   * @param {*} data The data to send
   * @param {Boolean} mask Indicates whether or not to mask `data`
   * @param {Function} cb Callback which is executed when the ping is sent
   * @public
   */
  ping(data, mask, cb) {
    if (this.readyState === WebSocket.CONNECTING) {
      throw new Error('WebSocket is not open: readyState 0 (CONNECTING)');
    }

    if (typeof data === 'function') {
      cb = data;
      data = mask = undefined;
    } else if (typeof mask === 'function') {
      cb = mask;
      mask = undefined;
    }

    if (typeof data === 'number') data = data.toString();

    if (this.readyState !== WebSocket.OPEN) {
      sendAfterClose(this, data, cb);
      return;
    }

    if (mask === undefined) mask = !this._isServer;
    this._sender.ping(data || EMPTY_BUFFER, mask, cb);
  }

  /**
   * Send a pong.
   *
   * @param {*} data The data to send
   * @param {Boolean} mask Indicates whether or not to mask `data`
   * @param {Function} cb Callback which is executed when the pong is sent
   * @public
   */
  pong(data, mask, cb) {
    if (this.readyState === WebSocket.CONNECTING) {
      throw new Error('WebSocket is not open: readyState 0 (CONNECTING)');
    }

    if (typeof data === 'function') {
      cb = data;
      data = mask = undefined;
    } else if (typeof mask === 'function') {
      cb = mask;
      mask = undefined;
    }

    if (typeof data === 'number') data = data.toString();

    if (this.readyState !== WebSocket.OPEN) {
      sendAfterClose(this, data, cb);
      return;
    }

    if (mask === undefined) mask = !this._isServer;
    this._sender.pong(data || EMPTY_BUFFER, mask, cb);
  }

  /**
   * Send a data message.
   *
   * @param {*} data The message to send
   * @param {Object} options Options object
   * @param {Boolean} options.compress Specifies whether or not to compress
   *     `data`
   * @param {Boolean} options.binary Specifies whether `data` is binary or text
   * @param {Boolean} options.fin Specifies whether the fragment is the last one
   * @param {Boolean} options.mask Specifies whether or not to mask `data`
   * @param {Function} cb Callback which is executed when data is written out
   * @public
   */
  send(data, options, cb) {
    if (this.readyState === WebSocket.CONNECTING) {
      throw new Error('WebSocket is not open: readyState 0 (CONNECTING)');
    }

    if (typeof options === 'function') {
      cb = options;
      options = {};
    }

    if (typeof data === 'number') data = data.toString();

    if (this.readyState !== WebSocket.OPEN) {
      sendAfterClose(this, data, cb);
      return;
    }

    const opts = {
      binary: typeof data !== 'string',
      mask: !this._isServer,
      compress: true,
      fin: true,
      ...options
    };

    if (!this._extensions[PerMessageDeflate.extensionName]) {
      opts.compress = false;
    }

    this._sender.send(data || EMPTY_BUFFER, opts, cb);
  }

  /**
   * Forcibly close the connection.
   *
   * @public
   */
  terminate() {
    if (this.readyState === WebSocket.CLOSED) return;
    if (this.readyState === WebSocket.CONNECTING) {
      const msg = 'WebSocket was closed before the connection was established';
      return abortHandshake(this, this._req, msg);
    }

    if (this._socket) {
      this.readyState = WebSocket.CLOSING;
      this._socket.destroy();
    }
  }
}

readyStates.forEach((readyState, i) => {
  WebSocket[readyState] = i;
});

//
// Add the `onopen`, `onerror`, `onclose`, and `onmessage` attributes.
// See https://html.spec.whatwg.org/multipage/comms.html#the-websocket-interface
//
['open', 'error', 'close', 'message'].forEach((method) => {
  Object.defineProperty(WebSocket.prototype, `on${method}`, {
    /**
     * Return the listener of the event.
     *
     * @return {(Function|undefined)} The event listener or `undefined`
     * @public
     */
    get() {
      const listeners = this.listeners(method);
      for (let i = 0; i < listeners.length; i++) {
        if (listeners[i]._listener) return listeners[i]._listener;
      }

      return undefined;
    },
    /**
     * Add a listener for the event.
     *
     * @param {Function} listener The listener to add
     * @public
     */
    set(listener) {
      const listeners = this.listeners(method);
      for (let i = 0; i < listeners.length; i++) {
        //
        // Remove only the listeners added via `addEventListener`.
        //
        if (listeners[i]._listener) this.removeListener(method, listeners[i]);
      }
      this.addEventListener(method, listener);
    }
  });
});

WebSocket.prototype.addEventListener = addEventListener;
WebSocket.prototype.removeEventListener = removeEventListener;

module.exports = WebSocket;

/**
 * Initialize a WebSocket client.
 *
 * @param {WebSocket} websocket The client to initialize
 * @param {(String|url.URL)} address The URL to which to connect
 * @param {String} protocols The subprotocols
 * @param {Object} options Connection options
 * @param {(Boolean|Object)} options.perMessageDeflate Enable/disable
 *     permessage-deflate
 * @param {Number} options.handshakeTimeout Timeout in milliseconds for the
 *     handshake request
 * @param {Number} options.protocolVersion Value of the `Sec-WebSocket-Version`
 *     header
 * @param {String} options.origin Value of the `Origin` or
 *     `Sec-WebSocket-Origin` header
 * @param {Number} options.maxPayload The maximum allowed message size
 * @param {Boolean} options.followRedirects Whether or not to follow redirects
 * @param {Number} options.maxRedirects The maximum number of redirects allowed
 * @private
 */
function initAsClient(websocket, address, protocols, options) {
  const opts = {
    protocolVersion: protocolVersions[1],
    maxPayload: 100 * 1024 * 1024,
    perMessageDeflate: true,
    followRedirects: false,
    maxRedirects: 10,
    ...options,
    createConnection: undefined,
    socketPath: undefined,
    hostname: undefined,
    protocol: undefined,
    timeout: undefined,
    method: undefined,
    auth: undefined,
    host: undefined,
    path: undefined,
    port: undefined
  };

  if (!protocolVersions.includes(opts.protocolVersion)) {
    throw new RangeError(
      `Unsupported protocol version: ${opts.protocolVersion} ` +
        `(supported versions: ${protocolVersions.join(', ')})`
    );
  }

  let parsedUrl;

  if (address instanceof URL) {
    parsedUrl = address;
    websocket.url = address.href;
  } else {
    parsedUrl = new URL(address);
    websocket.url = address;
  }

  const isUnixSocket = parsedUrl.protocol === 'ws+unix:';

  if (!parsedUrl.host && (!isUnixSocket || !parsedUrl.pathname)) {
    throw new Error(`Invalid URL: ${websocket.url}`);
  }

  const isSecure =
    parsedUrl.protocol === 'wss:' || parsedUrl.protocol === 'https:';
  const defaultPort = isSecure ? 443 : 80;
  const key = randomBytes(16).toString('base64');
  const get = isSecure ? https.get : http.get;
  let perMessageDeflate;

  opts.createConnection = isSecure ? tlsConnect : netConnect;
  opts.defaultPort = opts.defaultPort || defaultPort;
  opts.port = parsedUrl.port || defaultPort;
  opts.host = parsedUrl.hostname.startsWith('[')
    ? parsedUrl.hostname.slice(1, -1)
    : parsedUrl.hostname;
  opts.headers = {
    'Sec-WebSocket-Version': opts.protocolVersion,
    'Sec-WebSocket-Key': key,
    Connection: 'Upgrade',
    Upgrade: 'websocket',
    ...opts.headers
  };
  opts.path = parsedUrl.pathname + parsedUrl.search;
  opts.timeout = opts.handshakeTimeout;

  if (opts.perMessageDeflate) {
    perMessageDeflate = new PerMessageDeflate(
      opts.perMessageDeflate !== true ? opts.perMessageDeflate : {},
      false,
      opts.maxPayload
    );
    opts.headers['Sec-WebSocket-Extensions'] = format({
      [PerMessageDeflate.extensionName]: perMessageDeflate.offer()
    });
  }
  if (protocols) {
    opts.headers['Sec-WebSocket-Protocol'] = protocols;
  }
  if (opts.origin) {
    if (opts.protocolVersion < 13) {
      opts.headers['Sec-WebSocket-Origin'] = opts.origin;
    } else {
      opts.headers.Origin = opts.origin;
    }
  }
  if (parsedUrl.username || parsedUrl.password) {
    opts.auth = `${parsedUrl.username}:${parsedUrl.password}`;
  }

  if (isUnixSocket) {
    const parts = opts.path.split(':');

    opts.socketPath = parts[0];
    opts.path = parts[1];
  }

  let req = (websocket._req = get(opts));

  if (opts.timeout) {
    req.on('timeout', () => {
      abortHandshake(websocket, req, 'Opening handshake has timed out');
    });
  }

  req.on('error', (err) => {
    if (websocket._req.aborted) return;

    req = websocket._req = null;
    websocket.readyState = WebSocket.CLOSING;
    websocket.emit('error', err);
    websocket.emitClose();
  });

  req.on('response', (res) => {
    const location = res.headers.location;
    const statusCode = res.statusCode;

    if (
      location &&
      opts.followRedirects &&
      statusCode >= 300 &&
      statusCode < 400
    ) {
      if (++websocket._redirects > opts.maxRedirects) {
        abortHandshake(websocket, req, 'Maximum redirects exceeded');
        return;
      }

      req.abort();

      const addr = new URL(location, address);

      initAsClient(websocket, addr, protocols, options);
    } else if (!websocket.emit('unexpected-response', req, res)) {
      abortHandshake(
        websocket,
        req,
        `Unexpected server response: ${res.statusCode}`
      );
    }
  });

  req.on('upgrade', (res, socket, head) => {
    websocket.emit('upgrade', res);

    //
    // The user may have closed the connection from a listener of the `upgrade`
    // event.
    //
    if (websocket.readyState !== WebSocket.CONNECTING) return;

    req = websocket._req = null;

    const digest = createHash('sha1')
      .update(key + GUID)
      .digest('base64');

    if (res.headers['sec-websocket-accept'] !== digest) {
      abortHandshake(websocket, socket, 'Invalid Sec-WebSocket-Accept header');
      return;
    }

    const serverProt = res.headers['sec-websocket-protocol'];
    const protList = (protocols || '').split(/, */);
    let protError;

    if (!protocols && serverProt) {
      protError = 'Server sent a subprotocol but none was requested';
    } else if (protocols && !serverProt) {
      protError = 'Server sent no subprotocol';
    } else if (serverProt && !protList.includes(serverProt)) {
      protError = 'Server sent an invalid subprotocol';
    }

    if (protError) {
      abortHandshake(websocket, socket, protError);
      return;
    }

    if (serverProt) websocket.protocol = serverProt;

    if (perMessageDeflate) {
      try {
        const extensions = parse(res.headers['sec-websocket-extensions']);

        if (extensions[PerMessageDeflate.extensionName]) {
          perMessageDeflate.accept(extensions[PerMessageDeflate.extensionName]);
          websocket._extensions[
            PerMessageDeflate.extensionName
          ] = perMessageDeflate;
        }
      } catch (err) {
        abortHandshake(
          websocket,
          socket,
          'Invalid Sec-WebSocket-Extensions header'
        );
        return;
      }
    }

    websocket.setSocket(socket, head, opts.maxPayload);
  });
}

/**
 * Create a `net.Socket` and initiate a connection.
 *
 * @param {Object} options Connection options
 * @return {net.Socket} The newly created socket used to start the connection
 * @private
 */
function netConnect(options) {
  options.path = options.socketPath;
  return net.connect(options);
}

/**
 * Create a `tls.TLSSocket` and initiate a connection.
 *
 * @param {Object} options Connection options
 * @return {tls.TLSSocket} The newly created socket used to start the connection
 * @private
 */
function tlsConnect(options) {
  options.path = undefined;

  if (!options.servername && options.servername !== '') {
    options.servername = options.host;
  }

  return tls.connect(options);
}

/**
 * Abort the handshake and emit an error.
 *
 * @param {WebSocket} websocket The WebSocket instance
 * @param {(http.ClientRequest|net.Socket)} stream The request to abort or the
 *     socket to destroy
 * @param {String} message The error message
 * @private
 */
function abortHandshake(websocket, stream, message) {
  websocket.readyState = WebSocket.CLOSING;

  const err = new Error(message);
  Error.captureStackTrace(err, abortHandshake);

  if (stream.setHeader) {
    stream.abort();
    stream.once('abort', websocket.emitClose.bind(websocket));
    websocket.emit('error', err);
  } else {
    stream.destroy(err);
    stream.once('error', websocket.emit.bind(websocket, 'error'));
    stream.once('close', websocket.emitClose.bind(websocket));
  }
}

/**
 * Handle cases where the `ping()`, `pong()`, or `send()` methods are called
 * when the `readyState` attribute is `CLOSING` or `CLOSED`.
 *
 * @param {WebSocket} websocket The WebSocket instance
 * @param {*} data The data to send
 * @param {Function} cb Callback
 * @private
 */
function sendAfterClose(websocket, data, cb) {
  if (data) {
    const length = toBuffer(data).length;

    //
    // The `_bufferedAmount` property is used only when the peer is a client and
    // the opening handshake fails. Under these circumstances, in fact, the
    // `setSocket()` method is not called, so the `_socket` and `_sender`
    // properties are set to `null`.
    //
    if (websocket._socket) websocket._sender._bufferedBytes += length;
    else websocket._bufferedAmount += length;
  }

  if (cb) {
    const err = new Error(
      `WebSocket is not open: readyState ${websocket.readyState} ` +
        `(${readyStates[websocket.readyState]})`
    );
    cb(err);
  }
}

/**
 * The listener of the `Receiver` `'conclude'` event.
 *
 * @param {Number} code The status code
 * @param {String} reason The reason for closing
 * @private
 */
function receiverOnConclude(code, reason) {
  const websocket = this[kWebSocket];

  websocket._socket.removeListener('data', socketOnData);
  websocket._socket.resume();

  websocket._closeFrameReceived = true;
  websocket._closeMessage = reason;
  websocket._closeCode = code;

  if (code === 1005) websocket.close();
  else websocket.close(code, reason);
}

/**
 * The listener of the `Receiver` `'drain'` event.
 *
 * @private
 */
function receiverOnDrain() {
  this[kWebSocket]._socket.resume();
}

/**
 * The listener of the `Receiver` `'error'` event.
 *
 * @param {(RangeError|Error)} err The emitted error
 * @private
 */
function receiverOnError(err) {
  const websocket = this[kWebSocket];

  websocket._socket.removeListener('data', socketOnData);

  websocket.readyState = WebSocket.CLOSING;
  websocket._closeCode = err[kStatusCode];
  websocket.emit('error', err);
  websocket._socket.destroy();
}

/**
 * The listener of the `Receiver` `'finish'` event.
 *
 * @private
 */
function receiverOnFinish() {
  this[kWebSocket].emitClose();
}

/**
 * The listener of the `Receiver` `'message'` event.
 *
 * @param {(String|Buffer|ArrayBuffer|Buffer[])} data The message
 * @private
 */
function receiverOnMessage(data) {
  this[kWebSocket].emit('message', data);
}

/**
 * The listener of the `Receiver` `'ping'` event.
 *
 * @param {Buffer} data The data included in the ping frame
 * @private
 */
function receiverOnPing(data) {
  const websocket = this[kWebSocket];

  websocket.pong(data, !websocket._isServer, NOOP);
  websocket.emit('ping', data);
}

/**
 * The listener of the `Receiver` `'pong'` event.
 *
 * @param {Buffer} data The data included in the pong frame
 * @private
 */
function receiverOnPong(data) {
  this[kWebSocket].emit('pong', data);
}

/**
 * The listener of the `net.Socket` `'close'` event.
 *
 * @private
 */
function socketOnClose() {
  const websocket = this[kWebSocket];

  this.removeListener('close', socketOnClose);
  this.removeListener('end', socketOnEnd);

  websocket.readyState = WebSocket.CLOSING;

  //
  // The close frame might not have been received or the `'end'` event emitted,
  // for example, if the socket was destroyed due to an error. Ensure that the
  // `receiver` stream is closed after writing any remaining buffered data to
  // it. If the readable side of the socket is in flowing mode then there is no
  // buffered data as everything has been already written and `readable.read()`
  // will return `null`. If instead, the socket is paused, any possible buffered
  // data will be read as a single chunk and emitted synchronously in a single
  // `'data'` event.
  //
  websocket._socket.read();
  websocket._receiver.end();

  this.removeListener('data', socketOnData);
  this[kWebSocket] = undefined;

  clearTimeout(websocket._closeTimer);

  if (
    websocket._receiver._writableState.finished ||
    websocket._receiver._writableState.errorEmitted
  ) {
    websocket.emitClose();
  } else {
    websocket._receiver.on('error', receiverOnFinish);
    websocket._receiver.on('finish', receiverOnFinish);
  }
}

/**
 * The listener of the `net.Socket` `'data'` event.
 *
 * @param {Buffer} chunk A chunk of data
 * @private
 */
function socketOnData(chunk) {
  if (!this[kWebSocket]._receiver.write(chunk)) {
    this.pause();
  }
}

/**
 * The listener of the `net.Socket` `'end'` event.
 *
 * @private
 */
function socketOnEnd() {
  const websocket = this[kWebSocket];

  websocket.readyState = WebSocket.CLOSING;
  websocket._receiver.end();
  this.end();
}

/**
 * The listener of the `net.Socket` `'error'` event.
 *
 * @private
 */
function socketOnError() {
  const websocket = this[kWebSocket];

  this.removeListener('error', socketOnError);
  this.on('error', NOOP);

  if (websocket) {
    websocket.readyState = WebSocket.CLOSING;
    this.destroy();
  }
}