OneToOnePairing

Assuming shapeA and shapeB are have the same number of points, this pairs the first point of A with the first point of B and so on, in a 1 to 1 fashion.

Constructors

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constructor()

Functions

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open override fun pairPoints(shapeA: List<Vector2>, shapeB: List<Vector2>): List<Pair<Int, Int>>

Returns a list of edges, which should be ordered clockwise.