toOriginX
Uses corner to move the object so that it's X value is 0 (i.e. it is just touching the X=0 plane). This is the same as leftToOrigin unless this shape has been scaled by a negative amount! See also rightToOrigin.
Uses corner to move the object so that it's X value is 0 (i.e. it is just touching the X=0 plane). This is the same as leftToOrigin unless this shape has been scaled by a negative amount! See also rightToOrigin.