toOriginY
Uses corner to move the object so that it's Y value is 0 (i.e. it is just touching the Y=0 plane). This is the same as frontToOrigin unless this shape has been scaled by a negative amount! See also backToOrigin.
Uses corner to move the object so that it's Y value is 0 (i.e. it is just touching the Y=0 plane). This is the same as frontToOrigin unless this shape has been scaled by a negative amount! See also backToOrigin.