toOriginZ
Uses corner to move the object so that it's Z value is 0 (i.e. it is just touching the Z=0 plane). This is the same as bottomToOrigin unless this shape has been scaled by a negative amount! See also topToOrigin.
Uses corner to move the object so that it's Z value is 0 (i.e. it is just touching the Z=0 plane). This is the same as bottomToOrigin unless this shape has been scaled by a negative amount! See also topToOrigin.