BorderPane

Ascii-art showing how the children are laid out :

┌───────────────────────────┐
│           top             │
├──────┬────────────┬───────┤
│      │            │       │
│      │            │       │
│ left │   center   │ right │
│      │            │       │
│      │            │       │
├──────┴────────────┴───────┤
│          bottom           │
└───────────────────────────┘

Created with Blokart

Constructors

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constructor()

Properties

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var bottom: Node?
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One of the five possible child Nodes.

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var center: Node?
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One of the five possible child Nodes.

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open override val children: MutableObservableList<Node>

The base class Node has no children, so this is an empty list.

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var left: Node?
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One of the five possible child Nodes.

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var right: Node?
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One of the five possible child Nodes.

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var top: Node?
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One of the five possible child Nodes.

Functions

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open override fun nodeMinHeight(): Float

Each subclass of node can determine the minimum width it requires. This can be overridden on an ad-hoc basis using overrideMinHeight. The default implementation returns 0.

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open override fun nodeMinWidth(): Float

Each subclass of node can determine the minimum width it requires. This can be overridden on an ad-hoc basis using overrideMinWidth. The default implementation returns 0.

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open override fun nodePrefHeight(): Float

Each subclass of node can determine its preferred height. As most nodes are composed of smaller nodes, this is typically calculated using evalPrefWidth of the child nodes, with extra added for spacing, padding and borders.

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open override fun nodePrefWidth(): Float

Each subclass of node can determine its preferred width. As most nodes are composed of smaller nodes, this is typically calculated using evalPrefWidth of the child nodes, with extra added for spacing, padding and borders.