CustomMenuItem

Allows any Node to be added to a Menu or SubMenu, and for it to still behave like a menu item. i.e.

  1. It will have a :hover pseudo class applied when the mouse moves over it

  2. onAction is run when clicked.

Constructors

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constructor()

Properties

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open override val children: ObservableList<Node>

The base class Node has no children, so this is an empty list.

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open override var content: Node?
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Functions

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open override fun nodeMaxHeight(): Float

The default implementation returns NO_MAXIMUM (an arbitrary large number : 100,000).

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open override fun nodeMaxWidth(): Float

The default implementation returns NO_MAXIMUM (an arbitrary large number : 100,000).

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open override fun nodeMinHeight(): Float

Each subclass of node can determine the minimum width it requires. This can be overridden on an ad-hoc basis using overrideMinHeight. The default implementation returns 0.

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open override fun nodeMinWidth(): Float

Each subclass of node can determine the minimum width it requires. This can be overridden on an ad-hoc basis using overrideMinWidth. The default implementation returns 0.

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open override fun nodePrefHeight(): Float

Each subclass of node can determine its preferred height. As most nodes are composed of smaller nodes, this is typically calculated using evalPrefWidth of the child nodes, with extra added for spacing, padding and borders.

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open override fun nodePrefWidth(): Float

Each subclass of node can determine its preferred width. As most nodes are composed of smaller nodes, this is typically calculated using evalPrefWidth of the child nodes, with extra added for spacing, padding and borders.