State
A collection of properties, based on the current Game, and the selected Resource. The properties are used (by MainView and ResourcesDock etc.) to carry out actions, and also to hide/show/disable some actions. e.g. you cannot open a resource in an external application when selectedFile is null (i.e. when the resource is not a FileResource).
Properties
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val selectedFolderProperty: FileBinaryFunction<Game?, SimpleProperty<Game?>, Resource?, SimpleProperty<Resource?>>
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