Package-level declarations
Types
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object EditorSettings
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A collection of properties, based on the current Game, and the selected Resource. The properties are used (by MainView and ResourcesDock etc.) to carry out actions, and also to hide/show/disable some actions. e.g. you cannot open a resource in an external application when selectedFile is null (i.e. when the resource is not a FileResource).
Properties
Functions
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fun createAttributeNode(map: MutableMap<String, AttributeValue>, name: String, av: AttributeValue, game: Game): Node
Creates an editor (such as a TextField, IntSpinner etc. for an AttributeValue). Used by Role.
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Returns the directory where any child FileResources will be stored.
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Creates a TextField, suitable for Resource.name
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Creates a TextField, suitable for FileResource.filename
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